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Found 7 results

  1. Hey fellow gamers, I love Skyrim and all the mods. In my opinion it is one of the greatest games in the last years. There will be a release of a big mod project by a german mod team. Enderal Informations: Enderal (to be released July 1-3 of 2016 - English version some weeks later) Enderal is free and can be played by anyone owning a legal copy of TES V: Skyrim. (No DLCs are necessary.) It is developed non-commercially by SureAI, the team behind the renowned Oblivion mod "Nehrim: At Fate´s Edge" (and various other projects). There will be also a new skill system and in my opinion a better enemy system1 They added a new housing system so you can create your own home. In Skyrim it is possible but not in that way but you get a lot of different house mods2 German and English localizations, both fully voiced A open world with new landscapes like desert etc 1: In Skyrim the enemys are based on your character level, also they got a start and end level. For example you travel to a location were the enemys got a minimum lvl of 20 and lvl up to max 30 with you. So if you are over that level you can kill them easily. Also when you go into a Dungeon which is populated with enemys between lvl 10-20 and your character lvl is 13 they will stay at this lvl. So you come back to the Dungeon later with lvl 25 and they are still lvl 13 so its a gg. In Enderal its a different system: There will be locations with low lvl enemys but also locations with enemys 20-30 lvls over your character lvl so you just can't go there and kill them easily you have to lvl up first to beat them(expect you got a lot of time xD) 2: In Enderal there will be a new housing system with more customizable stuff compared to skyrim. Videos/Links about the project: Housing & Crafting devblog(english subtitles) https://youtu.be/ZtYQSxOjcZw Enderal Launch Trailer(english subtitles) https://youtu.be/6hrmSD6DZt4 Website: http://sureai.net/games/enderal/?lang=en Some pictures of my current savegame in skyrim. Would be cool to find new people who also like that game like i do.
  2. JSRS / Blastcore mod

    Will these mods be added to the wasteland servers anytime soon? I love the banter on these servers and would love them to be more immersive. Thanks keep up the good work.
  3. Just discovered this Zoombies mod, it's simply DayZ mod for Arma3 and it looks fucking awesome on A3 graphics/engine :rockon: It's also played on Chernarus which looks like whole different map within all the new lighting and stuff Here is all the information and stuff you need to get it to work and shit: Dayz on Arma 3 : Download & Install Zoombies | Dayz TV
  4. Arma 3: DayZ Mod

    Here's a video of what DayZ looks like in Arma 3 or what Standalone will look like (i don't like the guy in the vid but he has good content )
  5. DayZ Mod 1.7.6.1 Hotfix

    Posted Yesterday, 10:19 AM USE THE LATEST BETA: 102285 The ideal place to post bugs is at the community bug tracker: https://dev-heaven.net/projects/dayz Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Patch Download: DayZ Files: http://cdn.armafiles...7.6.1-Patch.rar Hive Files: http://cdn.armafiles...7.6.1-Patch.rar Full Download: Client Files: http://cdn.armafiles....7.6.1-Full.rar Server Files: http://cdn.armafiles...7.6.1-Patch.rar Prerequisites: * [Prerequisites] beta-patch (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_102285.zip). * [Prerequisites] Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [Prerequisites] New Mission File Downloaded from (http://www.silentspy...sion-generator/) Build Notes: * dayz_code Changelog: * [uPDATED] - Fixed version issues. * [uPDATED] - Updated Spanish String Tables * [uPDATED] - Force save updated. * [REMOVED] - New models by JoeysLucky22: - (Soda) Long's Island Iced Tea (Clayton) - (Soda) Dr. Wasteland (Dr. wasteland) - (Soda) Mikhail Made Lemonade (-=PA=-Mikhail) - (Soda) LVG Root Beer (LVG) - (Soda) Mountain Green - (Soda) mZLY yZLY (mZLY) - (Soda) R4Z0R soda (R4Z0R) - (Soda) Smasht (Smasht) - (Beer) Rabbitman (Rabbitman) - (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy) - (Can) Chef Boneboy Ravioli (Boneboys) - (Can) Curgon's Chicken Noodle Soup (Curgon) - (Can) Demon Groves Green Beans (DemonGroover) - (Can) FraggleOs (Fraggle) - (Can) Griff Black Beans (Griff) - (Can) Herpy Dooves Canned Muffins (DerpyHooves) - (Can) Orlok Mixed Fruit (orlok) - (Can) Powell's New England Clam Chowder (Powell) - (Can) Tyler's Kidney Beans - (Can) Conrad's Whole Kernel Corn Quick Install Info: Full Download Full Client Files and beta files from links above. Navigate to your arma 2 operation arrowhead directory Extract the @Dayz-1.7.6-Full.rar into your arma 2 operation arrowhead directory and install the newest beta. To start DayZ use a command line string like the below Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Patch Download Patch Client Files and beta files from links above. Navigate to your arma 2 operation arrowhead directory Extract the @Dayz-1.7.6-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta. To start DayZ use a command line string like the below Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Steam Right click Arma2: DayZ Mod, select properties. When the window pops up go to the "BETAS" tab Now Select 1.7.6 in the drop down box. The files should now should now update Launch as normal Link:DayZ Mod 1.7.6.1 Hotfix - DayZ Announcements - Day Z Forums
  6. DayZ Mod 1.7.6 Update

    DayZ Mod 1.7.6 Update - DayZ Announcements - Day Z Forums Posted Today, 08:40 AM USE THE LATEST BETA: 102285 The ideal place to load bugs is at the community bug tracker: https://dev-heaven.net/projects/dayz Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Patch Download: DayZ Files: http://cdn.armafiles...1.7.6-Patch.rar Hive Files: http://cdn.armafiles...1.7.6-Patch.rar Full Download: Client Files: http://cdn.armafiles...-1.7.6-Full.rar Server Files: http://cdn.armafiles...-1.7.6-Full.rar Prerequisites: * [Prerequisites] beta-patch (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_102285.zip). * [Prerequisites] Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [Prerequisites] New Mission File Downloaded from (http://www.silentspy...sion-generator/) Build Notes: * dayz_code * dayz_sfx * dayz_server * dayz_communityassets Changelog: * [NEW] - Added a 2 minute delay to new zeds spawning once MaxLocal zeds fall's below the acceptable level. * [NEW] - Added new sfx for chopping wood. * [NEW] - Started Update for Cherno intro. (map intro) * [NEW] - Zed attraction, this will draw zeds to loiter closer to players over time. * [NEW] - BAF_L85A2_RIS_SUSAT - (Heilcrash - HeliCrash_No50s) * [NEW] - Crossbow Quiver added - 6 arrow mag size. * [NEW] - WoodenArrow added 6 arrows can be turned into a quiver. * [NEW] - WoodenArrow can be picked up after use. * [NEW] - 20% of breaking WoodenArrow when firing it. * [NEW] - Crowbar now attaches to toolbelt. * [NEW] - Added Anti teleport script. Reported to server's RPT log * [NEW] - New models by JoeysLucky22: - (Soda) Long's Island Iced Tea (Clayton) - (Soda) Dr. Wasteland (Dr. wasteland) - (Soda) Mikhail Made Lemonade (-=PA=-Mikhail) - (Soda) LVG Root Beer (LVG) - (Soda) Mountain Green - (Soda) mZLY yZLY (mZLY) - (Soda) R4Z0R soda (R4Z0R) - (Soda) Smasht (Smasht) - (Beer) Rabbitman (Rabbitman) - (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy) - (Can) Chef Boneboy Ravioli (Boneboys) - (Can) Curgon's Chicken Noodle Soup (Curgon) - (Can) Demon Groves Green Beans (DemonGroover) - (Can) FraggleOs (Fraggle) - (Can) Griff Black Beans (Griff) - (Can) Herpy Dooves Canned Muffins (DerpyHooves) - (Can) Orlok Mixed Fruit (orlok) - (Can) Powell's New England Clam Chowder (Powell) - (Can) Unlabeled Can - (Can) Tyler's Kidney Beans - (Can) Conrad's Whole Kernel Corn * [NEW] - New models by Elvaron: - New melee weapon: Machete - (Farm - Hunting) - New Food: Pack of pistachios - New Food: Pack of trail mix - New Food: MRE military rations (Military Loot) - New junk loot - Model for Compass instead of green pouch in loot pile - 2rnd shells for pellet and slugshot shotgun ammunition (no more 8 bullets shown on ground when it's actually 2 bullets) - New models and textures for FoodBaconRaw and FoodBaconCooked. - Model and textures for Quiver. * [uPDATED] - BoltsSteel replaced with WoodenArrows. * [uPDATED] - BAF_L85A2_RIS_Holo Removed from crash site's added to Military tables * [uPDATED] - loot weighted array generation fixed. * [uPDATED] - Updated logout system to check radius of zeds from 50 meters to 35 meters (30 sec count) * [uPDATED] - Player range on logout to 6 meters. (30 Sec count) * [uPDATED] - Max Range of targets 120 meters down from 300 meters. (this should help long range agro, This is zeds max target range). * [uPDATED] - AI behavior updated to try making them zigzag less. * [uPDATED] - Added push bikes to the zeds pull from vehilce list. * [uPDATED] - Epeen key moved to Custom Controls - Use action key 20 (No default key needs setting up) * [uPDATED] - Zeds Targets array modified * [uPDATED] - Weapon fire sounds divided by 2 (This will help us settle zeds hearing a little more) (107_DZ Zed pull range 450 meters / 2 = 225 meters (capped 120 meters aboue for now)) * [uPDATED] - Max local zeds per client now fixed at 40 zeds, Global at 40 +10 foreach player within 400 meters and total 500 zeds max. * [uPDATED] - Added some Czech language * [uPDATED] - Updated zed attraction to dead players from 50 meters to 20 meters. * [uPDATED] - Players will now drop empty cans after consumption to nearest lootpile or creates new one. * [uPDATED] - Updated Infection to cough, shake camera and loose blood. * [uPDATED] - Updated russian string tables. * [uPDATED] - Backpack Spawns should now see higher grade backpacks more. * [uPDATED] - Deer stands has it's own loot table (Hunting). * [uPDATED] - Reduced Zed Running Speed. * [FIXED] - Zeds talk, lowed to 80 meters down from 200 meters this will stop any zeds targeting for sight/noise outside of this radius * [FIXED] - CookedBeef StringTables now added. * [FIXED] - Spanish, French StringTables updated. * [FIXED] - logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers. * [FIXED] - Zeds should no longer walk though all objects. (Some objects can still be walked thought) * [FIXED] - Updated refuel to attract zeds. (3-6 Meters) * [FIXED] - EH's updated to work with bettleye filters. * [FIXED] - Ammo counts now fixed on dc. * [FIXED] - Zeds will no longer magically hit players just becuase there within 3 meters. ( Zeds can no longer dmg without running the attack animations. (running into zeds will no longer dmg the player)) * [FIXED] - Fixed some base class's for vehicles reporting issues with crew * [FIXED] - You can now logout with a broke leg. * [FIXED] - Temperature icon should not disappear anymore. * [FIXED] - Humanity should now work increase again. * [FIXED] - Chemlights and flares now work again. * [FIXED] - time is now set on startup. * [FIXED] - Hatchet and crowbar don't require reload anymore. * [FIXED] - Hatchet and crowbar no longer overwrite each other. * [FIXED] - Exploit when converting Mags into other mags (Example - DMR to M24 then back) * [FIXED] - Blood particles not shown for player. * [FIXED] - Hide body animation not shown for player. Combat Roll * [Fixed] - No longer possible to combat roll with broken leg * [Fixed] - Added 4 sec delay to multiple rolls. * [Fixed] - No longer possible to combat roll over player created objects (tents, sandbags so on) * [Fixed] - No longer combat roll in buildings. * [REMOVED] - Chase combat logging systems removed. (Removed due to ealry warning of agro) * [REMOVED] - Debriefing window has started to be cleaned up. (blank box on dc) * [REMOVED] - BearTrap Due to issues with the trap still staying active after removal. * [REMOVED] - DZ_Patrol_Pack_EP1 Due to us no longer planing to remove backpacks from new spawns. * [REMOVED] - All chance based systems for sight and sound from zeds they will now only agro if in view or your making noise. Should allow more freedom to move. Known Bugs: Zombies attacking tho objects. Quick Install Info: Full Download Full Client Files and beta files from links above. Navigate to your arma 2 operation arrowhead directory Extract the @Dayz-1.7.6-Full.rar into your arma 2 operation arrowhead directory and install the newest beta. To start DayZ use a command line string like the below Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Patch Download Patch Client Files and beta files from links above. Navigate to your arma 2 operation arrowhead directory Extract the @Dayz-1.7.6-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta. To start DayZ use a command line string like the below Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Steam Right click Arma2: DayZ Mod, select properties. When the window pops up go to the "BETAS" tab Now Select 1.7.6 in the drop down box. The files should now should now update Launch as normal
  7. So I said to myself "Corpulate it, I shall give in to the strong urge of acquainting ArmA2:CO and enjoyeth some Wasteland!" 25,-€ and 1.5 hours of frustration later I get the feeling that I should have taken a closer look at system requriements. I do...and it turns out that even though my box is old and shitty it is well over the minimum requirements. Wasting another hour reading forums I remember that minimum requirements alwas lie and I realize that there are still dozens of resource-hungry glitches and bugs to fix - especially when you're on more in the region of the minimum requirements rather than close to the recommended requirements. Here's a collection of hints, tips and tricks that I gathered to improve performance on my rig. I was about to write them down in a textfile for myself but maybe they will be of help to others here. Please feel free to add stuff.
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